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Marvin Washington
wdcstudios


Location:
marlborough, USA

Language(s):
english

Member Since:
November 2003

Last Updated:
25 March 2009

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Low Poly Hulk model
3ds max, Photoshop, ZBrush
March 2009


   
I decided to turn my Hulk w.i.p into a game model. The base mesh was made in 3dmax detailed in Zbrush. The base texture was poly painted in Zbrush, the modeled was then re topped in 3d max. Normal maps, occlusion maps and so on where generated in Xnormal which turned out to be a great work around to some issues I had with getting normal maps from Zbrush. More texture work was done in Photoshop and rendering was done in 3d max. This being my second game mode and first project using Xnormal I'm very happy with the results, and crits or comments are welcome. Below is a link to a wireframe view.

http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1236702493_large.jpg
This Image has 2 comments on CGTalk >

 
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