<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>wdcstudios's CGPortoflio Gallery</title>
<link>http://wdcstudios.cgsociety.org/gallery/</link>
<description>wdcstudios's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Water Elemetal revision</title>
	<link>http://wdcstudios.cgsociety.org/gallery/795802</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1250176750_small.jpg"><br><br>A larger render of my water elemental image.]]>
	</description>
	<pubDate>Thu, 13 Aug 2009 10:19:13 +0000</pubDate>
	</item>
	<item>
	<title>Ice Elemental revision</title>
	<link>http://wdcstudios.cgsociety.org/gallery/795797</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1250176214_small.jpg"><br><br>A larger renderer of my Ice Elemental image.]]>
	</description>
	<pubDate>Thu, 13 Aug 2009 10:10:18 +0000</pubDate>
	</item>
	<item>
	<title>Torso study</title>
	<link>http://wdcstudios.cgsociety.org/gallery/783108</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1246972266_small.jpg"><br><br>A torso study of a bodybuilder's torso.]]>
	</description>
	<pubDate>Tue, 07 Jul 2009 08:11:08 +0000</pubDate>
	</item>
	<item>
	<title>arm study</title>
	<link>http://wdcstudios.cgsociety.org/gallery/783090</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1246968952_small.jpg"><br><br>An arm study I did  to get more familiar with the muscles in the arm. ]]>
	</description>
	<pubDate>Tue, 07 Jul 2009 07:15:54 +0000</pubDate>
	</item>
	<item>
	<title>Ice Elemental</title>
	<link>http://wdcstudios.cgsociety.org/gallery/779111</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1245967965_small.jpg"><br><br>My aim was to create a generic character to be used in detecting various natural elements. All objects where poly modeled in 3ds max and the cave and character were detailed in Zbrush and Vray was used for rendering with some post work done in Photoshop.]]>
	</description>
	<pubDate>Thu, 25 Jun 2009 17:12:47 +0000</pubDate>
	</item>
	<item>
	<title>Water Elemetal</title>
	<link>http://wdcstudios.cgsociety.org/gallery/779110</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1245967649_small.jpg"><br><br>My aim was to create a generic character to be used in detecting various natural elements. All objects where poly modeled in 3ds max and detailed in Zbrush and Vray was used for rendering with some post work done in Photoshop.]]>
	</description>
	<pubDate>Thu, 25 Jun 2009 17:07:30 +0000</pubDate>
	</item>
	<item>
	<title>Hulk game model wire frame</title>
	<link>http://wdcstudios.cgsociety.org/gallery/740116</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1236702493_small.jpg"><br><br>A wire frame of the Hulk game model.]]>
	</description>
	<pubDate>Tue, 10 Mar 2009 11:28:15 +0000</pubDate>
	</item>
	<item>
	<title>Low Poly Hulk model</title>
	<link>http://wdcstudios.cgsociety.org/gallery/740111</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1236702296_small.jpg"><br><br>I decided to turn my Hulk w.i.p into a game model. The base mesh was made in 3dmax detailed in Zbrush. The base texture was poly painted in Zbrush, the modeled was then re topped in 3d max. Normal maps, occlusion maps and so on where generated in Xnormal which turned out to be a great work around to some issues I had with getting normal maps from Zbrush. More texture work was done in Photoshop and rendering was done in 3d max. This being my second game mode and first project using Xnormal I'm very happy with the results, and crits or comments are welcome. Below is a link to a wireframe view.<br />
<br />
http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1236702493_large.jpg]]>
	</description>
	<pubDate>Tue, 10 Mar 2009 11:25:00 +0000</pubDate>
	</item>
	<item>
	<title>Futuristic Soldier Game model</title>
	<link>http://wdcstudios.cgsociety.org/gallery/726003</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1233669537_small.jpg"><br><br>This is my first low poly character model a futuristic soldier, I thought I'd try to cross iron man with a gears of war character.<br />
The base meshes were done in 3d max and sculpted in Zbrush. The final poly count comes in at 11,760 tris. ]]>
	</description>
	<pubDate>Tue, 03 Feb 2009 07:59:01 +0000</pubDate>
	</item>
	<item>
	<title>Hulk Wip update</title>
	<link>http://wdcstudios.cgsociety.org/gallery/717567</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1231765545_small.jpg"><br><br>Here's an update on the Hulk everything thing is almost finalized. Just have to add hair.]]>
	</description>
	<pubDate>Mon, 12 Jan 2009 07:05:50 +0000</pubDate>
	</item>
	<item>
	<title>Hulk W.I.P</title>
	<link>http://wdcstudios.cgsociety.org/gallery/707915</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1229608915_small.jpg"><br><br>I decided to do the incredible hulk after seeing all the post from other artist.]]>
	</description>
	<pubDate>Mon, 15 Dec 2008 20:49:27 +0000</pubDate>
	</item>
	<item>
	<title>African Head Sculpt W.I.P update5</title>
	<link>http://wdcstudios.cgsociety.org/gallery/705203</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1228670751_small.jpg"><br><br>Here is another update on the model.]]>
	</description>
	<pubDate>Sun, 07 Dec 2008 17:25:54 +0000</pubDate>
	</item>
	<item>
	<title>African Head Sculpt W.I.P update4</title>
	<link>http://wdcstudios.cgsociety.org/gallery/705202</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1228670717_small.jpg"><br><br>Here is another update on the model.]]>
	</description>
	<pubDate>Sun, 07 Dec 2008 17:25:22 +0000</pubDate>
	</item>
	<item>
	<title>African Head Sculpt W.I.P update3</title>
	<link>http://wdcstudios.cgsociety.org/gallery/705200</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1228670691_small.jpg"><br><br>Here is another update on the model.]]>
	</description>
	<pubDate>Sun, 07 Dec 2008 17:24:54 +0000</pubDate>
	</item>
	<item>
	<title>African Head Sculpt W.I.P update2</title>
	<link>http://wdcstudios.cgsociety.org/gallery/705198</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1228670659_small.jpg"><br><br>Here is another update on the model.]]>
	</description>
	<pubDate>Sun, 07 Dec 2008 17:24:21 +0000</pubDate>
	</item>
	<item>
	<title>African Head Sculpt W.I.P update</title>
	<link>http://wdcstudios.cgsociety.org/gallery/704070</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1228357885_small.jpg"><br><br>Here's an update next I'll iron out some some areas that need smoothing then I'll find a reference for the neck. The reference I'm using doesn't have a neck showing.]]>
	</description>
	<pubDate>Thu, 04 Dec 2008 02:31:33 +0000</pubDate>
	</item>
	<item>
	<title>African Head Sculpt W.I.P</title>
	<link>http://wdcstudios.cgsociety.org/gallery/702751</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1228093482_small.jpg"><br><br>A head study I'm working on to further my facial anatomy and z brush skills.]]>
	</description>
	<pubDate>Mon, 01 Dec 2008 01:04:45 +0000</pubDate>
	</item>
	<item>
	<title>old man study2</title>
	<link>http://wdcstudios.cgsociety.org/gallery/697579</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1226931652_small.jpg"><br><br>This is a full body exercise I'm working on for my class with Alex Oliver.]]>
	</description>
	<pubDate>Mon, 17 Nov 2008 14:20:56 +0000</pubDate>
	</item>
	<item>
	<title>old man study</title>
	<link>http://wdcstudios.cgsociety.org/gallery/697578</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1226931614_small.jpg"><br><br>This is a full body exercise I'm working on for my class with Alex Oliver.]]>
	</description>
	<pubDate>Mon, 17 Nov 2008 14:20:18 +0000</pubDate>
	</item>
	<item>
	<title>Brute rear</title>
	<link>http://wdcstudios.cgsociety.org/gallery/695954</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1226606664_small.jpg"><br><br>A rear view of the Brute sculpt.]]>
	</description>
	<pubDate>Thu, 13 Nov 2008 20:04:28 +0000</pubDate>
	</item>
	<item>
	<title>brute front</title>
	<link>http://wdcstudios.cgsociety.org/gallery/695952</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1226606598_small.jpg"><br><br>A test run in using my super hero base mesh. This was inspired by some hulk images I saw on zbrushcentral.com.]]>
	</description>
	<pubDate>Thu, 13 Nov 2008 20:03:21 +0000</pubDate>
	</item>
	<item>
	<title>super hero template</title>
	<link>http://wdcstudios.cgsociety.org/gallery/695948</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/56983/56983_1226606285_small.jpg"><br><br>A super hero base sculpt I created to be used in future projects. Base mesh was done in max then taken to zbrush for sculpting and back to max for rendering with vray.]]>
	</description>
	<pubDate>Thu, 13 Nov 2008 19:58:09 +0000</pubDate>
	</item>
	<item>
	<title>Sitting Toad Rear view</title>
	<link>http://wdcstudios.cgsociety.org/gallery/671004</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1220462670_small.jpg"><br><br>This is a rear view of the toad. I used Photoshop to adjust the levels a little.]]>
	</description>
	<pubDate>Wed, 03 Sep 2008 17:24:32 +0000</pubDate>
	</item>
	<item>
	<title>Sitting Toad</title>
	<link>http://wdcstudios.cgsociety.org/gallery/670915</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1220448062_small.jpg"><br><br>This image started as a simple scene to display the toad model but quickly turned into a project of it's own. The toad was modeled in 3ds max then detailed and textured in ZBrush. The ground was modeled in 3ds max and the displacement was created using the some height maps created from a bump map that accompanied the texture and using them as masks to detail in ZBrush. The water was modeled in 3ds max and detailed in ZBrush then taken back to 3ds max to touch up the topology. The tree shadow is a plane with a diffuse map and alpha placed above the scene. The rendering was done with VRay and Photoshop was used to adjust the levels and add a slight bloom effect.]]>
	</description>
	<pubDate>Wed, 03 Sep 2008 13:21:06 +0000</pubDate>
	</item>
	<item>
	<title>Torso</title>
	<link>http://wdcstudios.cgsociety.org/gallery/667728</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1219683730_small.jpg"><br><br>A torso study completed over the weekend. The base mesh was sculpted in 3d studio max the exported to Zbrush for sculpting. A high poly mesh was exported back to 3d studio max with a displacement map for for rendering with V-ray. ]]>
	</description>
	<pubDate>Mon, 25 Aug 2008 17:02:12 +0000</pubDate>
	</item>
	<item>
	<title>Toad</title>
	<link>http://wdcstudios.cgsociety.org/gallery/666980</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1219448820_small.jpg"><br><br>This image was originally inspired by a post on zbrushcentral.com in which someone was modeling a frog. I started with a very simple base mesh in 3d studio max that was exported to zbrush for sculpting and painting. I brought the toad back to max for some renders and decided to make a simple scene. I added a ground plane with a simple rock texture and bump map. I wasn't happy with the look of the ground plane so I took it into zbrush where I used various altered versions of the bump map to mask and model the ground plane. I then exported a higher poly version back to max along with displacement and normal maps. Next I decided to add water to the scene. I used V-ray for rendering.]]>
	</description>
	<pubDate>Fri, 22 Aug 2008 23:47:03 +0000</pubDate>
	</item>
	<item>
	<title>face plain</title>
	<link>http://wdcstudios.cgsociety.org/gallery/646510</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1214354968_small.jpg"><br><br>This was done for a class I'm taking with Alex Oliver, I'm very pleased with it so I figured I'd post it. It started as a plain then was sculpted into a skull then the face was built over the  skull.]]>
	</description>
	<pubDate>Wed, 25 Jun 2008 00:49:30 +0000</pubDate>
	</item>
	<item>
	<title>skull plain</title>
	<link>http://wdcstudios.cgsociety.org/gallery/646511</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1214355288_small.jpg"><br><br>This is the skull that was sculpted from a plain. That was used as a base to create the face.]]>
	</description>
	<pubDate>Wed, 25 Jun 2008 00:54:50 +0000</pubDate>
	</item>
	<item>
	<title>head study</title>
	<link>http://wdcstudios.cgsociety.org/gallery/643794</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1213740255_small.jpg"><br><br>I made made a very basic mesh in max and the rest has been sculpting in zbrush. I'm working on getting the anatomy down then maybe I'll do some renders in max.]]>
	</description>
	<pubDate>Tue, 17 Jun 2008 22:04:17 +0000</pubDate>
	</item>
	<item>
	<title>dragon bust</title>
	<link>http://wdcstudios.cgsociety.org/gallery/643797</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1213740499_small.jpg"><br><br>I saw an image of a dragon on the net and figured I'd try my hand at making one. I made a basic mesh in max and took it into zbrush for sculpting and texture painting then back to max for rendering.]]>
	</description>
	<pubDate>Tue, 17 Jun 2008 22:08:22 +0000</pubDate>
	</item>
	<item>
	<title>Dominance War 3 unfinished</title>
	<link>http://wdcstudios.cgsociety.org/gallery/627932</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1209909449_small.jpg"><br><br>I wasn't able to finish this guy for the dominance war so I decided to use it as a learn process for character creation and learning zbrush. I made a base mesh in max took it into zbrush sculpted it brought it back into max to modify the cage sent it back to zbrush for more scupting /painting and back to max for rendering. I used photoshop to adjust levels for the renders.]]>
	</description>
	<pubDate>Sun, 04 May 2008 13:57:34 +0000</pubDate>
	</item>
	<item>
	<title>Dominance War 3 unfinished 2</title>
	<link>http://wdcstudios.cgsociety.org/gallery/627933</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1209909511_small.jpg"><br><br>Another render of my unfinished character.]]>
	</description>
	<pubDate>Sun, 04 May 2008 13:58:35 +0000</pubDate>
	</item>
	<item>
	<title>Dominance War 3 unfinished 3</title>
	<link>http://wdcstudios.cgsociety.org/gallery/627935</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1209909630_small.jpg"><br><br>A rear view of my unfinished character.]]>
	</description>
	<pubDate>Sun, 04 May 2008 14:00:35 +0000</pubDate>
	</item>
	<item>
	<title>Dominance War 3 unfinished 4</title>
	<link>http://wdcstudios.cgsociety.org/gallery/627937</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1209909727_small.jpg"><br><br>One more render of my unfinished character.]]>
	</description>
	<pubDate>Sun, 04 May 2008 14:02:12 +0000</pubDate>
	</item>
	<item>
	<title>frog</title>
	<link>http://wdcstudios.cgsociety.org/gallery/611993</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1206241891_small.jpg"><br><br>This is a work in progress I have created some large rocks to go in the background I plan on doing a tree branch also and I'm going to redo the river bed because this texture doesn't look too go in large renders.]]>
	</description>
	<pubDate>Sun, 23 Mar 2008 03:11:33 +0000</pubDate>
	</item>
	<item>
	<title>aged head</title>
	<link>http://wdcstudios.cgsociety.org/gallery/611983</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1206241292_small.jpg"><br><br>This started off as the head that comes with zbrush and I wanted to see if I could turn it into an old man. I sort of had a a native american in mind while I was doing this but I didn't use any ref images so it's not exact.]]>
	</description>
	<pubDate>Sun, 23 Mar 2008 03:01:34 +0000</pubDate>
	</item>
	<item>
	<title>Toyota Tundra comp test</title>
	<link>http://wdcstudios.cgsociety.org/gallery/611980</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1206240687_small.jpg"><br><br>I didn't model the truck I just used it to test out my car materials and test out some ideas I had for compositing.]]>
	</description>
	<pubDate>Sun, 23 Mar 2008 02:51:30 +0000</pubDate>
	</item>
	<item>
	<title>Velocità</title>
	<link>http://wdcstudios.cgsociety.org/gallery/472286</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1173446786_small.jpg"><br><br>This is a concept vehicle I've been working on for awhile but the focus was to composite the vehicle into an image. I used 3d studio max 9 and vray as the renderer. ]]>
	</description>
	<pubDate>Fri, 09 Mar 2007 13:26:46 +0000</pubDate>
	</item>
	<item>
	<title>glass of moo on the rocks</title>
	<link>http://wdcstudios.cgsociety.org/gallery/355052</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1147090425_small.jpg"><br><br>I was playing around with an old scene and decided to make a glass of milk with a vray material.]]>
	</description>
	<pubDate>Mon, 08 May 2006 12:13:47 +0000</pubDate>
	</item>
	<item>
	<title>Glow balls</title>
	<link>http://wdcstudios.cgsociety.org/gallery/354084</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1146827958_small.jpg"><br><br>This image started as a recreation of jeff pattons glow balls in mental ray. But I got vray a couple of weeks ago and ended with a hdri for reflection and texture and bump map for the ground plane.]]>
	</description>
	<pubDate>Fri, 05 May 2006 11:19:21 +0000</pubDate>
	</item>
	<item>
	<title>Lemon drink</title>
	<link>http://wdcstudios.cgsociety.org/gallery/344449</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1144758790_small.jpg"><br><br>Another render of my mental ray mimic of this vray image, I couldn't make a lemon and decided to loose the straw. Let me know what you think<br />
http://forums.cgsociety.org/showthread.php?t=330922]]>
	</description>
	<pubDate>Tue, 11 Apr 2006 12:33:12 +0000</pubDate>
	</item>
	<item>
	<title>purple perfume dis[play</title>
	<link>http://wdcstudios.cgsociety.org/gallery/343666</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1144623684_small.jpg"><br><br>I wanted to do something like you might see in a magizine ad or in a mailer from a store. I used a lot of mental ray materials with glass lume for the surfaces, let me know what you think.]]>
	</description>
	<pubDate>Sun, 09 Apr 2006 23:01:27 +0000</pubDate>
	</item>
	<item>
	<title>rings</title>
	<link>http://wdcstudios.cgsociety.org/gallery/341330</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1144152732_small.jpg"><br><br>I saw a ad for some daniel k rings in a issue of travel and leisure and I thought it would be a good exercise to recreate the rings useing mental ray materials. I used chamfered boxed with ffd boxes for the stones. The ad had a yellow gold ring with yellow diamonds, I chose to go with pink dimonds and rose gold instead. Let me know what you think.]]>
	</description>
	<pubDate>Tue, 04 Apr 2006 12:12:15 +0000</pubDate>
	</item>
	<item>
	<title>lime drink</title>
	<link>http://wdcstudios.cgsociety.org/gallery/341321</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1144151951_small.jpg"><br><br>I was inspired by another image on the site rendered in vray, I wanted to do something simular in mental ray. I used glass lumes for the ice and lime drink Let me know what you think.]]>
	</description>
	<pubDate>Tue, 04 Apr 2006 11:59:22 +0000</pubDate>
	</item>
	<item>
	<title>Ss Concept Car</title>
	<link>http://wdcstudios.cgsociety.org/gallery/199338</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1104862539_small.jpg"><br><br>I wanted to make a car that looks like it could be in the same lot with ferraries and salleen S7s and look like it belongs I love making cars and this is the first time I really feel like it's really good I used max 6 to model and render using mental ray and photoshop to composite and layout the seprate images. let me know what you all think.<br />
]]>
	</description>
	<pubDate>Tue, 04 Jan 2005 18:15:43 +0000</pubDate>
	</item>
	<item>
	<title>Ss Concept Composite</title>
	<link>http://wdcstudios.cgsociety.org/gallery/200078</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1105081179_small.jpg"><br><br>just wanted to put my car in to a scene since I can make a scene up to the level I want I droped it into a photo<br />
]]>
	</description>
	<pubDate>Fri, 07 Jan 2005 06:59:45 +0000</pubDate>
	</item>
	<item>
	<title>Phirana Concept</title>
	<link>http://wdcstudios.cgsociety.org/gallery/208486</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1107724422_small.jpg"><br><br>my latest car design I wanted something that could be a tuner but with something different let me know what you all think.<br />
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	</description>
	<pubDate>Sun, 06 Feb 2005 21:13:45 +0000</pubDate>
	</item>
	<item>
	<title>Supercar Concept</title>
	<link>http://wdcstudios.cgsociety.org/gallery/233442</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1114268513_small.jpg"><br><br>This is a design of a car I made about 2yrs ago and I Wanted to create a scene for the car to be in instead of my normal white background. I used the zdepth render element instead of the mentalrays depth of feild to save time on rendering, I then used photoshop to blur the zdepth for the finished image.<br />
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	</description>
	<pubDate>Sat, 23 Apr 2005 15:01:56 +0000</pubDate>
	</item>
	<item>
	<title>2001 Ferrari Concept</title>
	<link>http://wdcstudios.cgsociety.org/gallery/281497</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56983/56983_1128019359_small.jpg"><br><br>I modeled the car a few months ago for a contest on another site and decided to fool around with giving it a stage, plus I've decided to switch from mental ray to vray for speed so this was really a render setup test. I rendered in max useing vray then switched back to mental ray to make a zdepth pass the put them together in photoshop and added a little noise.<br />
<a href="http://wdcstudios.tripod.com/stagesub.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
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	</description>
	<pubDate>Thu, 29 Sep 2005 18:42:42 +0000</pubDate>
	</item>
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